This one is an original concept. Started as a dynamesh sphere and just kept pulling and shaping until the forms started to reveal themselves. I love this type of approach as it feels so creative. Rendered in zbrush and comp in PS. I followed Mike Thompson's streams and adopted many of his approaches for this one, which helped hugely, building on what I'd learned from Shane Olson's 3D character workshop and the zbrush to photoshop tutorials from Pablo Munoz Gomez. Hope you like it and thanks for viewing!